Coffield King, CannonDesign
March 8, 2023
11:00am – 12:00pm EST
Room Location: Gramercy
Credit: 1 LU / Elective
Video game engines have seen substantial advancements in the last few years and with the advent of realtime raytracing they can be a useful tool in lighting design. This session will compare traditional workflows against realtime rendering workflows. Thanks to new technologies and increased access to higher computing power accurate lighting design can be shown earlier in the project. This more collaborative design process offers higher levels of trust and accuracy in the visualizations and design documentation leading to better project outcomes for all shareholders.
Working knowledge of lighting calculations, BIM, photometric characteristics, and digital representations of light is recommended to attend this session.
- Identify the benefits of game engine and realtime lighting technologies and how they can be used in a lighting design workflow.
- Describe how these technologies can inform early design decisions and streamline client approval with accurately illuminated renderings.
- Compare available platforms and assess the appropriateness of their accuracy in terms of inputs and results.
- Analyze labor costs between traditional calculations and design presentation materials with the combined solution of real time lighting calculations.
Senior Lighting Designer, CannonDesign
Coffield began his career working in architecture firms with a strong focus on 3D visualization and custom detailing. Projects included larger commercial buildings, as well as the design and fabrication drawings for custom light fixture installations. Over the last 13 years he has had the opportunity to design lighting solutions for an expansive array of project types including a large number of LEED Silver, Gold, and Platinum projects. Coffield has a passion for sustainable design and a talent for making projects come to life through close integration with all members of the design team.